On Robinhood Chain

Stake. Infect. Heal.

800 starving zombies generate INFECT while they rot. 200 reckless doctors steal it, one cure at a time. Pick your side: 1000 unique pixel NFTs, one on-chain war.

Legendary sample

Legendary

Advanced sample

Advanced

Doctor C sample

Doctor C

How it works

01 / Stake

Stake zombies to earn INFECT around the clock. Rarity sets the rate: 25 to 400 per day. Claim whenever you want, a 10% tax burns supply and feeds the community fund.

02 / Infect & Heal

Doctors pay INFECT to heal a random enemy zombie. A cured zombie becomes a citizen for 2 to 7 days and its entire reward stream is redirected to the doctor. Nothing cancels it.

03 / Outsmart

Spend INFECT in the shop: immunity, camouflage and resistance for zombies; serums, amplifiers and medical kits for doctors. Every purchase burns half its price.

The horde

RaritySupplyINFECT / dayHealable
Basic32025Yes
Intermediate24050Yes
Advanced160100Yes
Superior64200Yes
Legendary16400Never

Emission rates shown at launch. All rates decay by 20% every 180 days, which makes the 60M reward pool mathematically inexhaustible.

The doctors

Rank A doctor

Rank A

100 minted

White coat. 2 heals per day.

Rank B doctor

Rank B

70 minted

Surgeon scrubs. 3 heals per day.

Rank C doctor

Rank C

30 minted

Full hazmat. 5 heals per day.

INFECT tokenomics

60M

Staking rewards, pre-funded, decaying emissions

20M

Uniswap V4 liquidity, single-sided, locked 2 years

15M

Treasury and marketing

5M

Community fund, also receives 2.5% of every claim

100M fixed supply. No owner, no mint function, deflationary by design: claims burn 7.5%, every shop purchase and heal burns 50% of its price.

FAQ

How do zombies earn?

Stake a zombie and it generates INFECT every second, at a daily rate set by its rarity: 25 for Basic up to 400 for Legendary. Rates decay by 20% every 6 months, so early stakers earn the most. A 10% claim tax is split between a real token burn (7.5%) and the community fund (2.5%).

What do doctors do?

Doctors earn nothing by staking. Instead they hunt: a doctor can heal a random enemy zombie, turning it into a citizen for 2 to 7 days. While cured, all of that zombie’s rewards flow to the doctor. Healing costs INFECT and each rank has a daily capacity: 2, 3 or 5 heals.

Can I dodge a heal?

Yes. The shop sells Immunity (unhealable for 24h), Camouflage (50% dodge chance for 12h) and Resistance (next heal is 20% shorter). Doctors have their own toolkit: Serum, Amplifier and Medical Kits. Legendary zombies can never be healed.

Is the target choice fair?

Heal targets are drawn with a commit-reveal scheme against a future L2 block hash, so neither the doctor nor the team can pick a victim. The attribute assignment at reveal works the same way: the full distribution was committed on-chain before mint.

Can the team rug?

The INFECT token has no owner and no mint function: 100M fixed supply, distributed at launch. The staking pool is pre-funded with 60M and emissions are hard-coded constants. There is no withdraw function for the team, pausing never blocks unstake or claim, and 20M INFECT of Uniswap V4 liquidity is locked for 2 years.